26 - 30 Sept 2016
(6 to 8 years old)
10am to 1pm
(9 to 12 years old)
1.30pm to 5.00pm
$375 (5 days x 3hrs)
$450 (5 days x 3.5hrs)
$600 (5 days x 3.5hrs)
Who is it for?
Any child from ages 6 - 12 without computer programming knowledge
“The program was really good … I’ll definitely recommend it to my friends” Issac Mitchener, student of Jan 2016 holiday program
“.. the program is really useful… will definitely come back for the intermediate class”, Lachlan Kong, student of Jan 2016, holiday program
“… I tried [Scratch] a few times at home but I never really understood it. [After the workshop] I understand pretty much what every [Scratch] block does”, Flynn, student of Jan 2016, holiday program”
“It is really great. You learn how to code games and they teach you step-by-step” , Tiara, student of Jan 2016, Perth Australia holiday program”
Copyright 2015. Agape Centre for Excellence Pty. Ltd. All Rights Reserved.
About the program
Designed specifically for young learners who are completely new to programming, this program empowers our children with the fundamental literacy to creatively apply computational thinking to solve problems and translate their imagination to reality.
Children will be using Scratch, a graphic based computer programming language developed by Mitchel Resnick, LEGO Papert Professor of Learning Research and head of the Lifelong Kindergarten group at the MIT media labs.
At the end of the course, students feel empowered to create, design and develop computational media which they enjoy in their daily lives. They start their journey to build the next Angry Bird or Flappy Bird here.
[Computational Logic | Mathematics]
In this program, students build on what they have learnt in the Scratch Beginner class. Concepts such as project planning will be introduced to allow students to have through-the-line experience in the development of bigger, more complex and more interesting programming projects.
More advanced computational concepts will be taught, stretching and challenging our students to think and apply what they have learnt mathematically; ultimately providing them with a comprehensive programming tool-set that is relevant both in schoolwork and as a personal hobby.
Scratch: Intermediate Course Outline
Day 1: Review of Basics and Introduction to Advanced Techniques
Revise key blocks of Scratch
Introduction to Computational Logic
Applying computational logic in games and animations
Day 2: More Computational Logic
Diving deep into Computational Logic
More applications in games and animations
Day 3: Learn your Coordinates
Introduction to Coordinates
Drawing on Scratch using Mathematics
Applying Coordinates Mathematics to games and animations
Day 4: Storyboard and Project Planning
Designing and developing a storyboard
Implementing the storyboard on Scratch
Day 5: Project showcase
Work on your game/app/animation concept
Use the techniques you have learnt over the past 4 days
Show and tell
Who is this coding class for?
Investment : $600